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 Kex's Rules

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AuthorMessage
Mako
First Sergeant
First Sergeant



Posts : 26
Join date : 2010-12-27
Age : 40

Kex's Rules Empty
PostSubject: Kex's Rules   Kex's Rules EmptyFri 18 Feb - 18:53

Im sure ALOT of you have heard me mentioning rules specifically rule 1 and 2 so i figured while i got time to kill id list ya all 10 for fps games (some learned from reality some from games others from movies the idea came from ncis and their rules at a time i was mentioning skippy's rules)

#1 Always bring enough gun to the fight. More then enough is also acceptable.
#2 Double tap no exceptions.
2a Unless its a rocket launcher. (HickOni shiro)
#3 The grenade has a 3 second fuse no exception.
#4 ALWAYS check your corners at all time no exceptions.
#5 Always continue firing until you get confirmation that the target is dead.
#6 Never move in a single file line EVER.
#7 Entry grenade as well as any grenade are always to bounce off of at least one surface when being thrown into a building no exceptions.
#8 When in doubt throw a frag.
#9 Tracers work both ways.
#10 Always keep a grenade explosion distance between you and all friendlies when defending a positions no exceptions
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